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Diego Gisbert Llorens
Diego Gisbert Llorens
Freelance illustrator/Concept Artist- studioniten@yahoo.es
Berlin, Germany

Summary

Illustrator, concept artist and fine artist with a traditional art background, working in the entertainment industry since 2007, both in-house and freelance.

Skills

IllustrationConcept ArtTraditional ArtStoryboardingCharacter DesignCreature Design

Software proficiency

Photoshop
Photoshop

Productions

  • Empire final web
    • Video Game
      Total War: Warhammer
    • Year
      2016
    • Role
      Illustrator
    • Company
      The Creative Assembly
  • Eckeyart fg 02e
    • Video Game
      Warhammer 40,000: Eternal Crusade
    • Year
      2016
    • Role
      Concept Artist/Illustrator
    • Company
      Behaviour Interactive
  • Castlevania lords of shadow 2
    • Video Game
      Castlevania: Lords of Shadow 2
    • Year
      2014
    • Role
      Concept artist, IU designer
    • Company
      Mercury Steam, Konami Europe.
  • Castlevania lords of shadow mirror of fate hd
    • Video Game
      Castlevania Lords of Shadow – Mirror of Fate HD
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Mercury Steam, Konami Europe.
  • Castlevania lords of shadow
    • Video Game
      Castlevania: Lords of Shadow
    • Year
      2010
    • Role
      Concept artist, IU designer, graphic designer
    • Company
      Mercury Steam, Konami Europe.

Experience

  • Self-employed at Self-employed
    September 2011 - Present


    Since 2011, I have been freelancing for many different companies, including Fantasy Flight Games, Alderac, CD Projekt Red, Behaviour Interactive, Axis Animation, Games Workshop, Applibot Inc., and many others, creating art for projects such as books, both as covers or interior art, card art, box coverrs, marketing illustrations or concept art of different kinds.

  • Art Teacher at Esdip Madrid
    Madrid, Spain
    September 2011 - July 2013

    For two full school terms, I taught traditional illustration and digital painting/concept art in the private art and animation school ESDIP.

  • Concept Artist at Mercury Steam Entertainment
    Madrid, Spain
    February 2007 - July 2013

    I was hired as concpet artist, with a focus on character design, during the first development stages of Castlevania: Lords of Shadow, and then I continued working for Mercury Steam until the second part of the saga, Lords of Shadow 2, was entering its final stages. During my time in the company, my duties involved character designs as well as creatures, props, storyboards, environments and UI elements for the main UI.